# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-114 68 30 -105 74 36 randomruins2.tml
-78 66 101 -71 72 108 randomenchantmenthut.tml
-15 69 29 -6 76 34 mininghut.tml
36 69 167 42 75 173 randomplants.tml
40 69 -86 51 79 -77 randomoreveinsmall.tml
116 68 192 125 74 203 randomruinsmall1.tml
124 70 59 129 97 64 balloontest.tml
207 68 69 213 74 78 randomruins2.tml
300 73 18 305 86 25 tikihead3.tml
